![]() ![]() Buy fuel at stores to avoid being left stranded. Every jump consumes one unit of fuel, so keep an eye on your reserves.Pressing +/- (customizable in options) will let you change the event text size.If fire is spreading, consider opening airlocks and doors to vent the oxygen from parts of your ship.Having someone man the engines will increase your evasion as well. Evading enemy shots is crucial, but it requires functioning engines AND a pilot.Try and get as much out of each sector as possible. It's tempting to rush for the sector exits, but exploring is the only way to upgrade your ship.If you're struggling against enemy Drones, target the Drone System to temporarily disable them.Upgrading your doors will greatly reduce the chance of fire spreading between rooms and will significantly slow boarder movement.It also increases your base evasion by 60. Cloaking prevents enemies from firing on your ship or charging their weapons.Results of most choices have multiple outcomes.If a room with a breach has no Oxygen, try opening all the doors surrounding it to make it less hazardous.However, they affect only crew and Systems they do no damage to the ship's hull. Bombs teleport directly onto either ship.If all else fails, vent the rest of the oxygen out of the ship! If you're having trouble with boarders, fight within the medbay.Each Shield bubble will block 1 damage of a beam it's best to use beams when the enemy's shields are down. Beam weapons do damage based on the number of rooms they hit.Autofire will let a weapon maintain its target.They provide unique benefits to a system, the crew or the entire ship. Your ship can only hold 3 augmentations.Take out enemy Shields and let the rocks take care of the rest. Fighting in asteroid fields is dangerous, but use it to your advantage.Click different ships to compare between them. Argyle_RaccoonĬlick on the buttons below to reveal ship data. Ship tier list (Reddit post) by Neozar a.k.a.Ship tier list (video with detailed discussion) by Crowrevell.Here are ship rankings by top-level players: Difficulty also varies greatly between runs, due to the random elements in the game. This guide is the most "technical", with tips ranging from basic to extremely advanced.Ī ship's difficulty depends on the player's skill with that ship. Mike Hopley's ships guide covers ship-specific strategies and early-game tactics, including an introduction that discusses overall early strategy.There's significant detail here, organized into short bullet points. Ship strategies are broken down into general guides for gunships and boarding ships, as well as specific guides for each ship. Holoshideim's guide covers many different aspects of the game, including a section giving tips for beginners.This guide is approachable and concise, with ship strategy center-stage. Crowrevell's ships guide distills each ship to a brief summary, presenting strategy in the context of the ship's weaknesses and strengths.Each has its own style and areas of focus. Kestrel A: Master Class (Hard) by Crow RevellĮach of these guides is written by a skilled player with a high win rate on Hard difficulty.Kestrel A: Tutorial Guide (Easy) by Crow Revell.Getting through 2 shield barriers with Engi B starting weapons by mekloz.Hard mode AI Targeting mechanics by Threarah (officially confirmed by the devs thanks to chewbacca77 and slowriderxcorps).Drone Targeting Glitch ( visualisation) by slowriderxcorps. ![]()
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